I've never really been good at shoot 'em ups. I can't really say I dislike them, but they're hardly my favorite genre of games. However, I will honestly say that I enjoyed every aggravating and frustrating minute spent playing 1942.
The lack of any kind of music aside from the Morse code-esque whistling is very annoying at first, but I found that it really didn't matter once I started to get into the game: The audio is just not really too important. On the other hand, flying over the islands isn't really any fun at all. I know that it's intentional for the green planes to blend in with the grassland, and the white planes (including your own) to blend in over the sand, but those moments when I died in these situations felt a lot cheaper to me. Especially in Okinawa, when there are so many building on the islands that it becomes incredibly tough to recognize enemy fire.
The other big block for me in this game was learning to actually use the Loop the Loop. My hand was usually too busy mashing the fire button to even acknowledge that the A button existed, but once I finally learned how to read dangerous situations and prepare to dive out of harm's way, it saved me numerous lives. Not to mention how much easier the boss planes became once I learned the strategy of diving to just behind their front wings when shots come too close.
My primary goal was obviously to complete stage 1 (the 32nd and final level) and win the game. As usual, I set a few challenges that I wanted to complete in the process.
- Complete stage 1 (The final level)
- Collect a yashichi bonus
- Have 10 or more lives at one time
- Get a 0% kill rate on a level
- Get a 100% kill on a level
- Roll the score over at 1,000,000 points
- Completing the game without using a continue
On the other hand, collecting a yashichi was shockingly easy compared to what I expected. And it seems impossible to get a 0% kill rate because all enemies on screen are immediately destroyed when you reach the end of a level, but I did manage to complete level 1 without ever firing a bullet.
And after repeated experimentation on level 1, I was prepared to conclude that a 100% kill rate was impossible too. Because the game will despawn enemies if there are too many sprites on screen at a time, you could shoot down every target and still not get more than a 95% clear rating. But somehow on stage 10, I managed to earn a 100% clear rating after shooting down the boss plane. I couldn't for the life of me explain how that happened, but it apparently is possible on some stages at least.
I do plan to come back to this game at some point to clear the other two personal goals, but for now, I'm content with my progress.
Update: August 31, 2017
After several months away from the game to focus on final exams and work, I've returned to 1942. It took a few days and almost a dozen games, but I finally did manage to get 10 lives at once (11 at one point, even), and to complete the game without using any continues. I had 4 lives left by the time I reached stage 3 (the point where I ran out of lives the last time I'd made it that far), and succeeded without any more deaths at that point. Suffice to say, no level had felt as fulfilling and rewarding as the victory lap on stage 1. I finally finished this game with a high score of 1,313,600 points.












